According to rumors, the third volume in the Dead Space franchise will run on the Frostbite Engine 2. This engine already took care of the graphics of Battlefield 3 and Need for Speed: The Run.
At the CVs of different Dead Space developers at Visceral Games (the creators of Dead Space 1 and 2) a new unannounced title appeared. Because Electronic Arts has already announced there will be a Dead Space 3, Visceral Games is most likely to be working on Dead Space 3 at this time. The game is said to run on the Frostbite 2 Engine.
If this is indeed the case, it would be the fourth game in development that’s using the new graphics engine of Battlefield developer DICE. Earlier if Battlefield 3 and Need for Speed: The Run and the recently announced Command & Conquer: Generals 2 will run on the graphics engine.
Isaac Clarke, the protagonist of the Dead Space franchise, would suffer from schizophrenia, and has two personalities. As you can expect in a game, that is a good and a bad personality. Furthermore, the game is played on an ice planet. When Dead Space 3 will be released, is not yet known.
The Gadget Show presents the definitive absolute ultimate Battlefield 3 Simulator.
A Wireless Weapon
Five HD Projectors
360 Degree Dome
How about that…
More info by The Gadget Show:
This is a world first. A unique FPS simulator that turns gaming into reality as you move, aim, fire and get shot within a 360-degree immersive environment.
Using a pre-release copy of Battlefield 3 and a team of top technology experts from across Europe we’ve built a truly one of a kind simulator.
Centred on the world’s first, portable omni-directional treadmill (designed by Swedish company MSE Weibull) the simulator lets you control the movements of a Battlefield 3 character with your own body. Other key technology employed includes: 12 paintball markers that allow the player, in real time, to feel the enemy gunfire experienced in the game; a wireless gun system; ambient LED lighting; and an Xbox Kinect camera hack.
The full Gadget Show episode premieres in the UK on Monday 24th October 2011 at 8pm on Channel 5.
It had to end sometime, and it just did. Thousands of people have joined the beta on PC, Playstation 3 and XBox 360 to get a glance of the game in progress and to help the creators get rid of any last remaining bugs but more importantly to actually improve the game before launch. EA has created a list of the ten most important issues that have been given attention or even have been fixed in the last few weeks, below some highlights.
I cannot play with friends within same squad; squads sometimes get split up onto opposite teams.
There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.
Why is the hit detection different from Battlefield: Bad Company 2? The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.
Can we change settings before deployment into a match on a PC? Yes. Added into the retail game.