Frostbite 2 powered games
Battlefield 3 – 25/10/2011 – PC/PS3/X360
Need for Speed: The Run – 15/11/2011 – PC/PS3/X360/Wii/3DS/iPhone/iPad
Medal of Honor: Warfighter – 23/10/2011 – PC/PS3/X360/WiiU
Command & Conquer: Generals 2 – 2013 – PC (possibly others as well)
Army of Two: The Devil’s Cartel – 2013 – PS3/X360
Mirror’s Edge 2 – TBA
Dead Space 3 – TBA
Dragon Age III: Inquisition – 2013
Battlefield 4 – 2013/2014
All recent Battlefield 3 video’s proudly start by stating that what you’re about to see is all actual gameplay footage. Those stunning images have only been able to be rendered in realtime because of the incredible Frostbite 2.0 Game Engine. It allows for beautiful animations, incredible lighting and lifelike destruction possibilities. Some of the main features are listed below.
Never before has the level of beauty for character animation been greater. ANT technology (also used in FIFA) enables more believable and fluid animations than ever before in shooters.
Most of us have experienced the wonderful possibilities of destruction in Battlefield: Bad Company. It added a world of possibilities to the already challenging game. With the new and improved destruction you’ll see small chips of concrete flying of your cover barrier, but also whole buildings getting shot down!
On a more technical note, this game engine enables deferred shadng, dynamic global illuminatoin and new streaming architecture. This will make this game look more lifelike than ever before!
When Battlefield 3 will be released, you will see for yourself that Frostbite 2 will allow for the biggest maps ever created in a shooter. However, claustrophobic and stunningly detailed small spaces can also be achieved.
The power of DICE’s new Frostbite 2 game engine allows for spectacular breakthroughs in five key areas of game development. This trailer highlights these areas and reveals what you can expect to see and hear in Battlefield 3 as a result. This trailer was first aired on EA’s 2011 E3 press conference.
Games running on the Frostbite Engine
Battlefield: Bad Company
Battlefield: Bad Company 2
Medal of Honor – Multiplayer
Battlefield: Bad Company 2: Vietnam
Need for Speed: The Run
Medal of Honor: Warfighter
Announced: Command & Conquer: Generals 2
Announced: Army of Two: The Devil’s Cartel
Announced: Dead Space 3
Announced: Mirror’s Edge 2
Announced: Dragon Age III: Inquisition
Announced: Battlefield 4
The development of the Frostbite Engine
Frostbite debuted in 2008 with Battlefield: Bad Company. It features HDR Audio, which adjusts different types of sounds’ loudness and lets players hear important sounds clearly even if there are other noises being generated (for example, gunshot sounds are always louder than in-game music; the in-game music will lower in volume while shots are being fired), and Destruction 1.0, which allows the player to destroy certain objects, like walls.
The second version of Frostbite debuted with Battlefield 1943 in 2009. It improved on the in-game destruction capabilities with Destruction 2.0, allowing the player to destroy entire buildings instead of just walls. In 2010, DICE released Battlefield: Bad Company 2 using this version of the engine, which was the first game to bring Frostbite Engine to the Windows platform. The Windows version of the game has minor DX11 shader support; consequently, it doesn’t take full advantage of the entire API. The multiplayer component of Medal of Honor also uses this version of the engine, though with limited in-game destruction capabilities.
The next generation of Frostbite will debut with Battlefield 3. It will take full advantage of the DirectX 11 API and 64-bit processors, with no support for DirectX 9 (nor, therefore, Windows XP). It will also feature enhanced in-game destruction with Destruction 3.0, creating more refined physics than its predecessor.
The following are all confirmed features of Frostbite 2.0:
• Improved high-dynamic range (HDR) audio from that seen in earlier incarnations of the Frostbite engine. Sound effects were recorded from different distances to make the audio as realistic as possible.
• Intended for use on 64-bit CPUs and OSes (Windows Vista or Windows 7 64-bit editions).
• No support for Windows XP or DirectX 9; DX10 will be supported but the engine is intended for DX11 graphics cards.
• DirectCompute tile-based deferred shader rendering. Improves performance and graphics.
• Destruction 3.0, improving on the destructible environments seen in BC and BC2 (Destruction 1.0 and 2.0 respectively).
• DirectCompute Morphological Anti-Aliasing (MLAA). DX11 only; improves performance and graphics.
• Real-time radiosity lighting engine, based on the Geomarics Enlighten rendering software. Allows for fully dynamic, fully HDR (high-dynamic range) realistic lighting.
For more information, click here for the Wikipedia page.